You can buy the factories that get the raw materials (and even sometimes the raw materials themselves), the refinement steps if there are any, and even the media that pushes your product upon the unsuspecting populace.Īnd Captalism II doesn't stop there. You can control every aspect of your product-what is called vertical integration-from its raw base to the completed product. But that's just the tip of the iceberg in Capitalism II. From there, you can grow your product line and expand your chain so that you rake in even more profits. Sure, in the tutorial scenario you start off with a convenience store and a single product. Instead of doing a particular part of business, this game does it all, and it does it well. While it's got one heck of a learning curve for newcomers-even with the detailed tutorial-and the interface is still somewhat clunkier than it should be, there's a lot of fun to be had with Capitalism II, especially for those people who are into business simulations. It gets boring, and even annoying after a while, and had me pulling up my own Spotify after a few hours.And they can get away with it. While in the base building portion of the game (the portion where players will spend most of the game), the only song that plays is a 15 to 20-second bond-esque musical loop. However, the presentation is not perfect, and that largely has to do with the games’ music, or lack thereof. Even if they get a little repetitive, there are so many animations to see that they stay fresh for a while. There are a few shortcomings here (the fight animations are so much worse than literally any other animation in the game). They are mostly goofy, fun, and keep the game moving. The animations are largely just as great. The game manages to make its visual style look fantastic! The cartoony style looks great: it makes all of the gadgets look menacing yet goofy, gives all of the character designs this loving mix between Team Fortress 2 and “Inspector Gadget,” and makes the game a ton of fun to explore. The villains are obvious homages to the stereotypical imagery for the genre, the goofy animation and gadget designs are clearly inspired by the cartoony styles of MAD magazine and other spy cartoons/comics, and the music is clearly inspired by 90s and 80s James Bond scores. Evil Genius 2 is obviously a satirical look at the spy stories of old.
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